Programming, art by me :)

Music, sound by my friend, Kimas, go check him out! https://on.soundcloud.com/A9E5e

Welcome, mayor,

Have you ever wondered about where tasks originate in RPGs? Now, it's your job to create and assign quests for adventurers to undertake!

Decide on the reward, and entice as many adventurers as you can, while not using up all of your budget.

Basic gameplay loop:

0. If you are stuck, search for the "?" icon for more information!!

1. Click on an enemy, to start creating a quest

2. Use the slider next to the gold reward to increase the Likelihood. The more Likelihood you have, the faster the quest will be taken and completed.

3. Once the day ends make sure to do the following:

Click the big "Feed" button, make sure you always have 0 unfed people

Click "Create Houses" button to create houses, the more houses you have, the more workers you get at the end of each day

Click the "Create Weapon" button, you will now have a few weapons that you can use to offer on quests

4. Repeat - click on enemy and create a new quest, now you can also offer weapons as rewards when creating a new quest!

What does priority mean?

Every day you get workers equal to the amount of housed you have. Priority increases the probability that the workers do the jobs you want.

How do I use the items in the backpack? They are just sitting there.

When creating a quest (after clicking on a monsters face), click on an item to add the item to the quests reward, doing this increases the Likelihood that the quest is completed quickly. Items are more efficient than gold, so use them up each day.

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorPebbleWheat
GenreStrategy
Made withGodot

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